![]() Is it all just the usual stuff that I read about all the time? Serial compression, cutting out unnecessary/inaudible frequencies that take up a lot of space in the mix volume wise, limiting, and just a general balance? ![]() I am aware that perceived loudness is one thing and LUFS is another and that a lot of the perceived "hit" is in the mid/low mid range and all that, but I just really want to know, what leads to a mix that you are able to push hard in the mastering stage? My mixes, even though they hit the "commercial" LUFS level (-8, -9 LUFS and that's after the mastering stage of course) they are not as loud as let's even say, Spotify mixes measured with YouLean Loudness Meter. ![]() I know it's all been said a million times but I'm still at a loss.
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